Which is why we need an extra byte, which is the value after the initial 0A that determines it's vanilla power. So, if I wanted Soul Blur to deal an extra 900 damage instead of 30, I would need a value of 300 on it's power value for effect 1. The value 2 onto both of the power values, is used for "power values" above 255, as that is the maximum value of a single byte. However, it's "2nd buff/debuff/status duration value 1" is set to 14 (or 20 in decimal) and determines that soul blur has a 20% chance of faint. It's "effect 2" value is 12 in hex (or 18 in decimal) and allows soul blur to faint. It would have it's "Effect 1" value as 02 (which stands for magical damage), it's "1st damage/Healing value/buff/debuff " would be 0A (or 10 in decimal, which does 30 extra damage). exe files in the directory)Īnyways, for answering your question, the "Status effect chance/second buff/debuff value" is the "power" value for the 2nd effect of the ability. Might contain some useful stuff for you to use (contains ED6back and ED6unpacker so as to unpack/repack files though, meaning there are. This a modding toolkit that I never released to the public for some reason. Also is it possible to modify craft descriptions without screwing up the text. I'm still confused bout the, Status effect chance/second buff/debuff valueĢnd buff/debuff/status duration value 1 what to set. Thank you so much for your writeup on the HEX string btw. Originally posted by Hopyoprop:Yo, I saw that you managed to mod the crafts, I actually read on your reddit post bout the hex string before the craft determines the stats.
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